With the rapidly growing number of people in the world who have access to technology, the negative effects of technology have also increased in number.
The application of scientific knowledge and techniques put in place by individuals for the attainment of practical works in our daily lives refers to technology. This could be as simple as a switch or a piece of more complex equipment. .
Téknologi ngagaduhan been largely beneficial and positive, but the fact remains that the negative effect of technology (which is born out of the misuse and abuse of technology)is gaining ground and should be curtailed as soon as possible.
Naon sababna gaduh téknologi?
Technology fills the gap between our needs or wants and where we are. Technology was created to serve as the bridge or link between our needs/wants and our current point.
The distinct reason for technology is to improve growth, pendidikan, kaamanan, kolaborasi, komunikasi, pemberdayaan, kelestarian, kasehatan, kaamanan, inovasi, jeung dampak positif kana lingkungan.
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Salapan épék négatip tina téhnologi
A lot of us experience the negative effects of technology directly or indirectly. Let’s look at some of its impact on our lives.
- masalah sare
- Galur panon digital
- Masalah kaséhatan méntal
- sikep goréng
- Ngurangan aktivitas fisik
- Kurangna perhatian
- Isolasi sosial
- mikaresep pisan
- dipaksaan
Masalah sare
One of the fundamental causes of sleep disorders in this current age is our electronic devices (technology). The light emitted from our devices whether phones, tabs, laptops, desktops, televisions etc. stimulates the brain and keeps it active even after the light goes out.
This light disturbs the natural process and rhythm of the body limiting and disrupting sleeping activities making it more difficult to fall asleep.
Another downside is that we intentionally or unintentionally stay up very late surfing the internet, working, texting acquaintances, reading e-books or binge-watching movies. Even when we are almost asleep, we continue the activity once our eyes open.
It has become harder to prioritize a good night’s sleepover pressing our digital gadgets.
Gejala gangguan saré kalebet sare dina waktos anu teu pantes, sesah sare wengi, kacape siang, sénsitip, kahariwang, jsb.
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Galur panon digital
Asthenopia anu ogé katelah kacapean Panon atanapi galur panon nujul kana kaayaan dimana panon urang janten capé tina pamakean anu parah dina waktos anu lami. Nalika kaayaan ieu lumangsung kusabab waktos layar anu panjang, éta disebut galur panon digital.
High glare through a poor lightning condition, poor positioning of the gadget and long screen time can lead to the eyes becoming strained. People tend to blink less when they stay in front of their screens such as phones, tablets, television, laptops etc. for a long time. This in turn leads to the eyes becoming dry and strained.
Ogé, jalma anu kaayaan panon goréng aya résiko anu langkung ageung ngalaman galur panon langkung gancang nalika nganggo gadget.
Gejala galur panon kaasup sensitipitas cahya, nyeri sirah pakait sareng lampu, panon kaduruk, panon itchy, caian, panon garing jsb.
Masalah kaséhatan méntal
Mental health problems refer to a variety of conditions or disorders anu mangaruhan a person’s behaviour, mood and/or thinking. This includes depression, anxiety, PTSDJeung sajabana
Kusabab persaingan sareng ngabandingkeun dina média sosial, para pangguna ngirimkeun eusi pikeun ngaproyeksikan diri dina lampu anu langkung saé sareng ningkatkeun kapercayaanana anu masihan aranjeunna rasa milik dina bunderan peer. Sarta lamun eupan balik ekspektasi teu gotten, depresi sarta kahariwang ngeunaan kaayaan maranéhanana média sosial ayana kamungkinan disetél dina.
Ogé, interaksi sosial négatip geus ditémbongkeun kana waktu nambahan depresi sarta kahariwang bari interaksi sosial positif geus ditémbongkeun ka nurunkeun depresi sarta kahariwang. Aya deui vices négatip jeung interaksi online tur ieu bisa ngakibatkeun na geus ngarah loba jalma depresi sarta kahariwang.
While looking for online validation, we tend to miss out on the valuable network of friends we have physically and around us that we can build with.
Masalah kaséhatan méntal anu one of the negative effects of technology on us. Symptoms of mental health problems include muscle tension, headache, nausea, tremors, nightmares, fear, anxiety etc.
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sikep goréng
Poor posture refers to the situation where the spine is wrongly positioned in the body as a result of the buildup of pressure in the area. Technology on its own does not affect posture but how technology is used by the recipients.
The way and manner devices and gadgets are used by individuals are what contributes negatively to their poor posture, and as time goes on, this will ultimately lead to masalah musculoskeletal.
Putting an unnecessary amount of burden on the spine and neck by hunching forward and looking down while using these gadgets can lead to poor posture and pain. Symptoms of poor posture may include upper or lower back pain, body aches, head that leans to the front or back, hunched back, slouching, rounded shoulders etc. Poor posture is also one of the negative effects of technology.
Ngurangan aktivitas fisik
Digital tech ranks as one of the top things that have kept more people glued to one spot and inactive amongst other things. The more an individual uses technology the more they develop a sedentary lifestyle. Reduced physical activity is said to be associated with type 2 diabetes, obesity, and a high risk of metabolic syndrome.
Technology use such as playing video games, watching television, surfing the internet and general computer use has been found by researchers to interrupt one’s daily activities leading to decreased physical activity, physical socialization, and interaction with others.
aktivitas fisik which is needed to improve the overall physical body, stabilize blood pressure, body weight, and immune system amongst others can become reduced or hindered with physical activity is reduced. This is one of the negative effects of technology.
Warning signs of reduced physical activity include tapi anu not restricted to high blood pressure, back pain, hunger, mood swings, overweight, pre-diabetic, tensed, joint pain and/or high sugar level.
Isolasi sosial
Téknologi parantos misahkeun langkung seueur kulawarga tibatan ngajaga atanapi ngahiji. Ieu kusabab urang geus datang ka ngandelkeun pisan kana téhnologi nu kontak beungeut-to-beungeut jeung kontak manusa geus jadi ampir non-existent pikeun sabagian. Téknologi anu dirarancang pikeun ngahijikeun jalma parantos ngagaduhan hasil anu sabalikna. Isolasi sosial rada béda pikeun kelompok umur anu béda, sareng generasi ngora langkung ngalaman.
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mikaresep pisan
The inability to stop behaving in a particular way or using a substance that could be physically or psychologically harmful is addiction. Addiction is not limited to the use of substances. It is broadly divided into two types namely chemical addiction and behavioural addiction.
Kecanduan kimiawi nujul kana jenis dimana zat dipaké, sedengkeun kecanduan behavioral nujul kana paripolah pattered kalawan saeutik atawa euweuh kauntungan anu dilaksanakeun ku hiji individu.
The use of technology has triggered the uncontrolled increase and addiction of both its use as well as other behavioural addictions such as watching and playing video games for hours non-stop, surfing the internet and abandoning work, and being addicted to pornography.
Also, it’s proven that technology has been taking advantage of the weakness of the human mind leading to neurochemical disproportions in the brain. Researchers also discovered that negative changes are displayed in people addicted to their smartphones.
Symptoms associated with addiction include poor work or school performance, incapable to stop the habit or intake of the substance, physical changes to body or behaviour, lashing out or being defensive.
dipaksaan
Kekerasan mangrupikeun masalah sadunya anu nyababkeun langkung ti samilyar jalma unggal taun kaleungitan nyawa. Pamakéan kakuatan atanapi kakuatan fisik anu ngahaja ngalawan diri atanapi anu sanés anu bakal ngakibatkeun kamungkinan maot atanapi cilaka nyaéta kekerasan. WHO ngabagi kekerasan kana tilu kategori ageung nyaéta kekerasan anu diarahkeun diri, kekerasan interpersonal sareng kekerasan koléktif.
The process where one inflicts harm to oneself refers to self-directed violence. Interpersonal violence relates to any form of harm inflicted by one person or a group of persons on another person(s). Lastly, the act of inflicting harm on a group of persons by another set of persons either for economic or political reasons refers to collective violence.
Katégori-katégori ieu satuluyna diwincik deui jadi opat rupa nyaéta kekerasan fisik, seksual, psikologis jeung ngalalaworakeun.
Using technology (social media), violence has been rapidly triggered and overblown fueling deadly protests and attacks in communities and countries. The use of technology has given room to mischievous individuals to propagate rumours and slanders against other individuals and communities resulting in widespread hate crimes, religious, interracial, and gender-related crimes.
Technology has been seen to play a role in both online and offline coordinated violence in this age of cutting-edge technology. Violence is therefore one of the major negative effects of technology.
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